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Nevendia (prototype)

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Devlog

  • LDtk: everything is here
    June 24, 2023 by AdventitiousPlant
    I am currently reading a little into HaxeFlixel and Heaps. For future projects, I want to switch to one of them (I have not yet decided which one). It will be easier to have my games open-source. Duri... Continue reading
  • First Prototype is live!
    May 28, 2023 by AdventitiousPlant
    Yes, it finally happened. Although I didn't do everything that I wanted to do in my last post, I felt like it was about time to upload something. The flexible enemy attacks made it into the prototype... Continue reading
  • Polishing and thoughts on first prototype
    May 02, 2023 by AdventitiousPlant
    It has been a while since my last update, so I thought I should post a little update. In the end of the last devlog I mentioned a few bugs. All of them are fixed. There are no big bugs anymore. Still... Continue reading
  • Progress on the level editor
    November 01, 2022 by AdventitiousPlant
    Since my last devlog entry, I managed to implement quite a few things. For instance, chunks are now a thing. When editing a map, chunks are loaded smoothly into the game or removed and are saved in th... Continue reading
  • Creating the initial level editor
    September 15, 2022 by AdventitiousPlant
    Currently I am working on the level editor. With the current state, basic levels are already possible. As you can see in the screenshot, you can add solid blocks (the ones you will be moving on) and t... Continue reading
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